Code.NgInaMo

Code.NgInaMo

Look Ma, I'm coding

  • About
  • 2022 Year Retro

    Because everyone seems to be doing them, here’s mine. 2022 handed me some major personal life changes. But that’s private and I should be talking career and tech stuff here. Work wise, 2022 turned out to be a year of uncertainty. It was like living on quicksand, it’s not that bad if you ignore everything…

    Julius The Pious

    January 9, 2023
    Corporate Slave
    year end review
  • How to use CircleCI to deploy a static site to Cloud Storage instead of S3

    Fun fact: you can host websites in S3. For single page apps (SPAs) I would always recommend this approach since it’s cheaper and more resilient than hosting nginx to serve mere static content. Put a CDN like Cloudfront in front of it and you have a fast, resilient, and cheap static site.   I wanted…

    Julius The Pious

    July 10, 2018
    devops
    circleci, google cloud
  • I’m clouding, yo!

    This blog is now clouded, yo. And I have a new domain name too. Thanks to my newly gained experience in cloud and networking magic and, more importantly, my longtime webhosting provider jumping the shark I finally migrated to technology’s latest buzzword. Philwebservices Started Sucking I loved PWS. They did an excellent job despite being…

    Julius The Pious

    December 18, 2012
    Uncategorized
    bitnami, cloud, domain, hosting, philwebservices, wordpress
  • Why educators don’t like video games

    Here’s a research topic: the effects of video games on low income households. We often think of games as this epic thing that will “revolutionize learning” but we forget that it’s also a “pangmayaman” hobby. And I’m not only talking about the barrier to entry, mahal talaga maging gamer. Pero the cost of game addiction…

    Julius The Pious

    September 29, 2012
    game
    education, educational games
  • Why is my canvas image looking all scaled? (HTML5)

    If you are doing some drawing with the canvas and you find your images getting scaled even if you swear you didn’t set the .scale property (JawsJS, EaselJS) then allow me to show you, my imaginary reader, the crazy magic that could be causing it. Canvas and CSS Canvas is just a place for you…

    Julius The Pious

    February 12, 2012
    game programming, html5
    canvas, css, html5, roguelike
  • Action Reality

    Recently, I played an unfinished arpg by Matthew Gartland. The game had no intricate backstory other than I asked him for a copy of the game instructions and I decided to give it a go after reading and re-reading it for a few weeks. It was a rather playful experience, with instructions carefully balanced between…

    Julius The Pious

    January 2, 2012
    game
    arpg, auckland
  • PGDF Awards (part 3)

    Part 1 | Part 2 I was going to sweep the whole PGDF awards thing under the rug but this morning they emailed me that some of the judges and organizers reconsidered and now my game is in the right category. The game is now up against Jan Jan the Jeepney and Crazy Kite!! I’ll be blunt…

    Julius The Pious

    November 26, 2011
    game
  • PGDF Awards (part 2)

    (part 1 here) The application process could have been simpler. The nomination instructions were hidden in a subpage. I had to get birth certificates and stuff just to prove the games are authentic Filipino. Are we that distrustful as an industry that we’ll think someone is going to cheat here? Last Wednesday, I received an…

    Julius The Pious

    November 26, 2011
    game, game development
    awards, game, pgdf
  • PGDF Awards (part 1)

    Getting awards isn’t really a priority in all my game-makings. I’m not keen in joining sponsored/professional competitions. They tend to be serious and stressful and that level of competition just isn’t fun for me. Besides, the games I like to make and the games judges expect rarely exist in the same universe. Sure, I dream…

    Julius The Pious

    November 26, 2011
    game, game development
    awards, games, pgdf
  • From Flash to Atari 2600

    For more almost 2 months now, I’ve been trying to learn making games on this: Why (normal answer)? I didn’t have real assembly programming experience so I have no idea how hard the ‘good old days’ actually were. (Blame my college instructor who only met us thrice, gave us passing grades and disappeared). I want…

    Julius The Pious

    November 16, 2011
    game, game development
    assembly, atari, game development
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