Category: Uncategorized
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I’m clouding, yo!
This blog is now clouded, yo. And I have a new domain name too. Thanks to my newly gained experience in cloud and networking magic and, more importantly, my longtime webhosting provider jumping the shark I finally migrated to technology’s latest buzzword. Philwebservices Started Sucking I loved PWS. They did an excellent job despite being […]
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Flowers for Jose Rizal
Last May, I maybe started this game collective. There are a lot of reasons why I did that but they’re fit for another post. Now, a game collective isn’t one if we don’t at least make games for ourselves. So we did just that. We were supposed to make a game about Jose Rizal to […]
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Sextinction Art Update
Background I joined the Global Game Jam and made a sex game called Sextinction. It features some of the improvements I made on RPGAutomata (aka my RPG Engine). I spent majority of the weekend getting a pretty kewl dialog tree system up and running. The game turned out crappy. It was crap because of two […]
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#LD19 Post Mortem (Very Lonely in a Spaceship)
I spent roughly 2 days of my life last weekend to participate in the most daring quest of the Ludum, #19’s theme being “Discovery”. There are many reasons developers go to jams, I usually do it for the freedom but this time was different for me. Fresh from my Tron 3D experience the night before, […]
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Click link to OMG This guy was killed using facebook!!
This, my friends, is how I am planning to go viral and get rich. Make an easy game. Then have all the dialogs in the game tell you to “Share to your friends”. Meanwhile, you store the player’s user ids for selling to black market user id fetishists.
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Next Game is a Facebook
This is my next game ever. Will write about it soon. For now, this is just it.
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Love/Hate 1st draft
I had this idea about a 3d game where the player tries to rescue a girl confined in a box. Did my initial sketches in Flash and all of it were crap. I couldn’t imagine good enough gameplay or athmosphere for it to be compelling. So I scrapped the idea and worked on something a […]
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How to use flashvars in as3
I use flashvars heavily to create customizable swfs. After some time I got tired of copy pasting my code and found this: [as3] function getFlashVars():Object { return Object(LoaderInfo(this.loaderInfo).parameters); } [/as3] I only need to call this method (which returns an object) and chain it with the flashvar I want. This only works on timeline code […]