Now where will that guy sit?
Here’s a measly graphics update just so I can #screenshotsaturday something.
I finished cleaning up the mess I did on RPGAutomata and I’m thinking of writing some technical stuff about it. Making an infographic about it is actually hard.
Aside from Sextinction, I’m working on a commercial flash game — the type with blood and gore — this February.
I joined the Global Game Jam and made a sex game called Sextinction. It features some of the improvements I made on RPGAutomata (aka my RPG Engine). I spent majority of the weekend getting a pretty kewl dialog tree system up and running. The game turned out crappy.
It was crap because of two things: bad graphics and bad writing. Really, in a game where there’s no ‘fun’ gameplay the worse that could happen is if it had graphics made in 30 minutes and the story less than that –which says a lot at how dynamic my dialog code works btw.
The art is so bad it's worse than the writing.
The style is all over the place. The pixel art characters clash with the crayon drawn background. The font style is bland. The NPC characters are almost invisible.
Srsly. This is so derivative.
Straight lines make everything look rigid and manly. But the uneven shades makes the office look worn and used. I also limited the view to be smaller than the canvas so everything will fit without having to pan the camera. The text is no longer in the way. The overall look might remind people of photo negatives– those people are voyeurs.