Category: biomodd
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Biomodd Game Post Mortem
Original design sketch. I was trying to stay away from writing a post mortem for this game because I don’t want to accept that it’s over. Multiplatform support, multiplayer networking, a 3 (occasionally 2, but usually 1) man development team and a very short project deadline; this was clearly one of the most challenging projects […]
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Designing the Biomodd Multiplayer
We are still currently at the development phase of the project. The team is made up of 3 volunteers: 2 programmers and 1 game artist. I am responsible for both the server side architecture and the client-server messaging protocols. Lemuel is in charge of the client side engine. And Jeryl is responsible for the art […]