Category: game programming
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Why is my canvas image looking all scaled? (HTML5)
If you are doing some drawing with the canvas and you find your images getting scaled even if you swear you didn’t set the .scale property (JawsJS, EaselJS) then allow me to show you, my imaginary reader, the crazy magic that could be causing it. Canvas and CSS Canvas is just a place for you […]
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1st in game screen shot
(This is the compromise I have to do for eschewing pixel art while keeping the project schedule realistic)
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Biomodd Game Post Mortem
Original design sketch. I was trying to stay away from writing a post mortem for this game because I don’t want to accept that it’s over. Multiplatform support, multiplayer networking, a 3 (occasionally 2, but usually 1) man development team and a very short project deadline; this was clearly one of the most challenging projects […]
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Remember that AI game you were working on?
Back when I was still in school, a professor advised us to createa code repository. Sure you might find your old programs stupid and badly written but within those old crappy code you might find something of value. Come to think of it, this is one of the reasons why I made this blog. While […]
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Designing the Biomodd Multiplayer
We are still currently at the development phase of the project. The team is made up of 3 volunteers: 2 programmers and 1 game artist. I am responsible for both the server side architecture and the client-server messaging protocols. Lemuel is in charge of the client side engine. And Jeryl is responsible for the art […]