Category: Uncategorized
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Deadlines > Story Points

A few devs have asked me recently why we don’t use story points. For many, it’s the first time they’ve worked on a team that doesn’t use them. And yet we ship. Consistently.
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The More Product I Do, the Less I Care About Engineering

I’d never thought I’d say this, but hear me out. I’m old. I’ve been doing software engineering for a while now. I’ve built scalable systems, written architecture guidelines, enforced code quality, and fought the good fight in code reviews. But lately, they all feel… less important. I still care about the craft. And with AI-assisted…
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Why Code in Production is the Only Code that Matters

Recently, one of the devs in my team asked why I’m so obsessed with getting things into production. “Why can’t they stay in UAT for a while?” they said. And I replied, “Code that isn’t in production is a liability. What we write only has value when it’s being used.” And then I’m like this…
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Shadowtrainer Update: social sharing
Because the best part of working out is telling the world about it. It was actually quiet easy to build, the hard part was deciding what app “story” to share to others. 2 scenarios people might want to do: #2 is hard because it means building the whole flow for capturing and editing video. An…
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I made an App, now what?

I just released an app. To the App Store. It’s there, live and asking to be bought.
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Is your company about to go to war?

Ever worked in a company for a while and notice the vibe changed? You and your team have been grinding hard and now the pace has slowed down and you find yourself spending 3 months discussing a button change? Or the opposite: the company used to be more laid back and now the deadlines are…
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I’m clouding, yo!
This blog is now clouded, yo. And I have a new domain name too. Thanks to my newly gained experience in cloud and networking magic and, more importantly, my longtime webhosting provider jumping the shark I finally migrated to technology’s latest buzzword. Philwebservices Started Sucking I loved PWS. They did an excellent job despite being…
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Flowers for Jose Rizal
Last May, I maybe started this game collective. There are a lot of reasons why I did that but they’re fit for another post. Now, a game collective isn’t one if we don’t at least make games for ourselves. So we did just that. We were supposed to make a game about Jose Rizal to…
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Sextinction Art Update
Background I joined the Global Game Jam and made a sex game called Sextinction. It features some of the improvements I made on RPGAutomata (aka my RPG Engine). I spent majority of the weekend getting a pretty kewl dialog tree system up and running. The game turned out crappy. It was crap because of two…
