I had this idea about a 3d game where the player tries to rescue a girl confined in a box. Did my initial sketches in Flash and all of it were crap. I couldn’t imagine good enough gameplay or athmosphere for it to be compelling.
So I scrapped the idea and worked on something a little mainstream: a generic platform game with a twist (like all of them do). The twist is that the player doesn’t directly control the avatar. Throughout the game you or the avatar will converse and “understand” each other.
I’m not exactly sure where this is headed but I am going to stick to a few guidelines:
1. Stay away from puzzles. The game shouldn’t be something you have to solve.
2. Control the scope. I have limited resources so I have to keep things manageable.
3. No pixel art. Not this time. 🙂