Code.NgInaMo

Code.NgInaMo

Look Ma, I'm coding

    • About
  • Why educators don’t like video games

    Here’s a research topic: the effects of video games on low income households. We often think of games as this epic thing that will “revolutionize learning” but we forget that it’s also a “pangmayaman” hobby. And I’m not only talking about the barrier to entry, mahal talaga maging gamer. Pero the cost of game addiction…

    Julius The Pious

    September 29, 2012
    game
    education, educational games
  • Why is my canvas image looking all scaled? (HTML5)

    If you are doing some drawing with the canvas and you find your images getting scaled even if you swear you didn’t set the .scale property (JawsJS, EaselJS) then allow me to show you, my imaginary reader, the crazy magic that could be causing it. Canvas and CSS Canvas is just a place for you…

    Julius The Pious

    February 12, 2012
    game programming, html5
    canvas, css, html5, roguelike
  • Action Reality

    Recently, I played an unfinished arpg by Matthew Gartland. The game had no intricate backstory other than I asked him for a copy of the game instructions and I decided to give it a go after reading and re-reading it for a few weeks. It was a rather playful experience, with instructions carefully balanced between…

    Julius The Pious

    January 2, 2012
    game
    arpg, auckland
  • PGDF Awards (part 3)

    Part 1 | Part 2 I was going to sweep the whole PGDF awards thing under the rug but this morning they emailed me that some of the judges and organizers reconsidered and now my game is in the right category. The game is now up against Jan Jan the Jeepney and Crazy Kite!! I’ll be blunt…

    Julius The Pious

    November 26, 2011
    game
  • PGDF Awards (part 2)

    (part 1 here) The application process could have been simpler. The nomination instructions were hidden in a subpage. I had to get birth certificates and stuff just to prove the games are authentic Filipino. Are we that distrustful as an industry that we’ll think someone is going to cheat here? Last Wednesday, I received an…

    Julius The Pious

    November 26, 2011
    game, game development
    awards, game, pgdf
  • PGDF Awards (part 1)

    Getting awards isn’t really a priority in all my game-makings. I’m not keen in joining sponsored/professional competitions. They tend to be serious and stressful and that level of competition just isn’t fun for me. Besides, the games I like to make and the games judges expect rarely exist in the same universe. Sure, I dream…

    Julius The Pious

    November 26, 2011
    game, game development
    awards, games, pgdf
  • From Flash to Atari 2600

    For more almost 2 months now, I’ve been trying to learn making games on this: Why (normal answer)? I didn’t have real assembly programming experience so I have no idea how hard the ‘good old days’ actually were. (Blame my college instructor who only met us thrice, gave us passing grades and disappeared). I want…

    Julius The Pious

    November 16, 2011
    game, game development
    assembly, atari, game development
  • Flowers for Jose Rizal

    Last May, I maybe started this game collective. There are a lot of reasons why I did that but they’re fit for another post. Now, a game collective isn’t one if we don’t at least make games for ourselves. So we did just that. We were supposed to make a game about Jose Rizal to…

    Julius The Pious

    July 1, 2011
    game, Uncategorized
    flash, flowers to heidelberg, game, poem
  • How to make an “educational” Math game

    Dudes, I am not an educator. I taught some classes, yes, but I don’t have formal education on educating. I don’t claim to be an expert on teaching kids. But I am, to a certain extent, a gamer. But nope, I’m not hardcore. Just a gamer. My Personal Sad Story Here’s my personal sad story: I…

    Julius The Pious

    June 3, 2011
    game, game development
  • Open and Free

    Yessir, I spawned yet another open-source hobby project. Here are the codes: https://github.com/zerojuan/ForgeStory-Server https://github.com/zerojuan/ForgeStory-Client In terms of technology and innovation, this project is nothing special. There are a lot of other games like it, the concept isn’t new. I try to keep the code as easy to maintain as possible but that’s the norm. So…

    Julius The Pious

    May 31, 2011
    game, game development, social games
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