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Next Game is a Facebook
This is my next game ever. Will write about it soon. For now, this is just it.
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Self Assuring Status Update
A month ago, some business guy offered me a job — a really senior position for their startup. Which I accepted. Given my anti game development company stance, some people might think that I’m selling out. Which I’m totally not.
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Game is up!
Here’s the game as promised: Prologue Critixz are welcome! Also anyone interested in sponshorship
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Under $350 a month
I’ve been using GnuCash since I started receiving a monthly salary back in 2008. It tells me I earned about 250k since Oct 2008, and that I currently have nothing in my bank accounts which I really need to close. Also according to it, I spent less than 15k pesos last month: Rent, Utilities (gas,…
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Prologue — still can’t beat the deadline
Sorry world, the prologue will have to wait. Still squashing some bugs and adding more features (feature creep alert!) I’m going home for a few days and my hometown is poor so I won’t have internets there. Anyway here’s a screenshot of people laughing at my failure to meet a deadline:
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A game about being in an office.. of ninjas!!
What could be cooler than working in an office of ninjas? Actually making a game about it! **Disclaimer: Any similarity to a real office is purely coincidental. ** Tilesets by Silviera Neto (the rest I did myself) Uses the Tiled Map Editor and Pushbutton Engine.
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Getting to know the Tiled map editor
I came across this tutorial on parsing .tmx maps into AS3. While I find it useful enough to get me started there are still other parts I had to figure out myself. Using multiple tilesets When using multiple tilesets additional <tileset> nodes are added to the .tmx file. This means we need to register listeners…
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Game of Life in AS3
5k GoL – wonderfl build flash online My entry for the Phlashers 5kb Code as Art contest. It’s a Game Of Life implementation written in less than 5kb lines of code. Click on cells to toggle. Press any key to play/pause the simulation.
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1st in game screen shot
(This is the compromise I have to do for eschewing pixel art while keeping the project schedule realistic)
